Developer Owlchemy Labs has announced that its Job Simulator will be one of the first projects designed for Valve's SteamVR and other virtual reality devices.Job Simulator takes place in 2050, when the robots have taken over all of our c...
Join us every Sunday as we revisit the best hardware and technology stories from the past seven days. This week, Valve gets ready to dive into virtual reality, Net Neutrality goes into effect, and Nvidia responds to recent allegations of...
The Camelot Unchained team will be starring in a live stream today beginning at approximately 10:00 Eastern / 7:00 Pacific that will show the final preparations for the start of the game's alpha. According to last night's update, it woul...
This week, UK publisher Bundle Stars set out to get hopeful game devs on the path to Indie greatness by offering up to 86% off RPG Maker software, as well as 12 commercial games made with RPG Maker and more than 60 DLCs.
In the last few weeks, we have seen TSL grow not only in numbers but as a community. Our strong leadership and specialized group of players led us to victory last night over Fort Aspenwood. An opposing guild, BT greatly outnumbered us on the map, yet after a well organized siege on the southern gate, we valiantly charged into battle and laid waste to our enemies. Although our enemies were well organized and had considerable numbers, TSL was able to quickly and efficiently capture hills for our own claim. The battle continued overnight, with many attacks on the walls and gates of the keep, but we were able to upgrade the keep and drive enemy forced away with our skilled use of well-placed siege equipment. Frustrated by our victory, BT and its allies began attacking our camps.
Under the lead of Tarielle Shyran, one of TSL`s finest commanders and gaurdians, TSL quickly reacted to the attack by diverting our forces directly upon them from above the camp, after a solid, well-fought battle, we overcame our enemies, killing many of their force and driving the rest from our camps. The night continued with many attacks on our camps and keep, however TSL was able to defend and upgrade our lands and keep the enemies from overcoming us with their considerably large numbers of our foes.
with the help of an allied guild, Dissentient, The Shadow Legion laid waste to Fort Aspenwood Borderlands throughout the night and kept us far ahead in points for Tarnished Coast
Job well done soldiers, I salute you. May our battles to come be victorious and may our guild prosper in the Constant war of the mists
A special thank you to all of our new recruits and soldiers for bolstering our numbers and being a valuable new member of The Shadow Legion community and its powerful army of dedicated soldiers, we hope to see you alive and well on the battlefield in the near future.
FOR THE GLORY OF THE SHADOW LEGION! MAY DEATH COME SWIFTLY TO THOSE THAT STAND IN THE PATH OF VICTORY!
The Shadow Legion has managed to lay claim to Stonemist Castle in a battle that went back and forth for a long time. Memebers of TSL were having a hard time getting into game as the server queue times were upwards of 2 hours. As a guild, we were determined to get in and accomplish our goal. As our numbers began to grow, so did our effectiveness. Darkhaven had a stranglehold on the server and ownership of the Castle.
The goal for the night was victory for the server of Tarnished Coast and it was an uphill battle to say the least. As members of TSL began to log on, we began our assault on the other servers with our primary focus being Darkhaven and their prized fortress. We began by focusing on wearing down the enemy as we began attacking key points that would weaken them as quickly as possible. We began to hold the enemies supply camps while we directed other forces to began attacking their towers and quickly dwindle down their supply.
Suddenly, in a quick tactical shift, members of TSL began to organize at Klovan Gully as we guided forces in the north to continue with a full out attack on Overlook keep. Suddenly alarm bells went off for Darkhaven as they had been informed that TSL was on Stonemists southern wall and their gates were down to less than 20%. The call was sent out to save Stonemist as their entire defense was trying to hold on to Overlook. Without the use of their waypoint, Darkhaven knew they were in trouble.
Within moments members of TSL and other guilds were inside of Stonemist Castle and at the inner walls gate. Quickly TSL put up two Golems and the inner gate was bashed in quickly. Only a few of Darkhavens numbers had actually managed to make it back to Stonemist without being killed, but they were quickly dispatched at massive numbers of TSL and Tarnished Coast guilds ran over them on their way to the main hall.
The Shadow Legion took ownership of the Castle in what was a long and hard fought battle by all involved.
With the release of Guild Wars 2 just over a week ago, TSL as a guild has already started to display their leadership on the field. As many other guilds ran from the idea of starting on Tarnished Coast, TSL embraced it. Other guilds were spending months upon months mass recruiting, forming alliances, and joining where they thought the biggest zerg would go so they could join in on what they believed to be an easy victory. TSL would have no part in it. We wanted a challenge and we wanted to face the cowards that would prefer to hid behind numbers.
In the first few days of release, TSL was busy finding our feet as most of our members had never even played in Beta. We used the first match versus other servers to learn the ropes and devise tactics to use in the future. We then began to enter WvW in typical TSL ferocity and began pushing enemies back that for the first time since releaseTarnished Coast had actually reclaimed all of their starting territory.
Once that other guilds on the server started to see TSL push the enemy back, many of them began following our lead and our orders. Guilds started coming to us with proposals of alliance. Seeing how disorganized many of the guilds on Tarnished Coast were, it was a big step in the right direction to finally have some organization amongst the Chaos. Each day our members would log on to find that the 24 hour nations of other servers had taken control of virtually the entire map. We would log on, gather the troups and organize the server and begin the push back. It would be a rinse and repeat cycle as our server would show that we could step up during peak hours. We had even had reports that both the other servers would purposely attack our server rather than fall behind to a 'roleplay' server.
WvW finally had it's servers changed across the board and we were pitted against other PVP servers. Very quickly TSL lead Tarnished Coast into Eternal Battlegrounds and pushed the enemies back to their main camp. With a vengeance TSL lead the way and took control of the maps.
Like many other guilds, The Shadow Legion is looking forward to the release of Guild Wars 2. TSL will be joining the Tarnished Coast server to play on and look forward to enjoying all aspects of the game, however as always, we will be a heavily PVP focused guild. There are many past enemies that we look forward to fighting against in the server vs server battles.
We expect that there will be many new members who we look forward to both fighting alongside and exploring this new world with. This is the most anticipated PVP game that TSL has looked forward to playing since Shadowbane.
To those that have been with TSL for years, to those that have just recently joined our ranks, and to those that will soon join that are looking for a guild.... Never quit, never back down, and take no mercy on your enemies.
A game has finally arrived where we can once again fight as a guild.
Earlier this year I told you that 2012 would be the Year of the Dragon,
and that the next few betas would help us nail down our actual launch
date. Well, after the results of our latest stress test, I’m happy to
announce that we’re ready to nail down that date.
Guild Wars 2 will officially launch on Tuesday, August 28th.
is an incredibly momentous day for the studio and for me personally.
This journey began in 2007 when we first announced that we were
beginning work on Guild Wars 2 and that you wouldn’t be hearing from us for a while. Then in 2010 we unveiled our manifesto for Guild Wars 2:
a living breathing online world that challenges convention, that’s
designed for fun instead of grind, and that brings social interaction to
a new level in an online world.
Through all the long hours and hard decisions, we were bolstered by
the knowledge that we were not in this alone. All along you’ve been
there for us, cheering us on, supporting us when we needed it, testing
early versions of the game, and above all, giving us your honest
feedback every step of the way. Guild Wars 2 is a better game for all of the work that our community has put in.
Now that we’re just two months away from launch, we’ll spend our
remaining time optimizing, polishing, and balancing the game, to ensure
that we provide you with the best launch-day experience we possibly can.
To this end, I’m excited to announce that our next and final Beta Weekend Event is planned for July 20-22.
These are exciting times; we’re on the cusp of a new era in online
roleplaying games, and we’re glad you’re on this journey with us.
A week has passed since the last round of hotfixes, but a new batch has been released tonight. Tonight's round includes bug fixes, class balance changes, and more. The Garrison Campaign fixes include:
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