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The Shadow Legion has managed to lay claim to Stonemist Castle in a battle that went back and forth for a long time. Memebers of TSL were having a hard time getting into game as the server queue times were upwards of 2 hours. As a guild, we were determined to get in and accomplish our goal. As our numbers began to grow, so did our effectiveness. Darkhaven had a stranglehold on the server and ownership of the Castle.
The goal for the night was victory for the server of Tarnished Coast and it was an uphill battle to say the least. As members of TSL began to log on, we began our assault on the other servers with our primary focus being Darkhaven and their prized fortress. We began by focusing on wearing down the enemy as we began attacking key points that would weaken them as quickly as possible. We began to hold the enemies supply camps while we directed other forces to began attacking their towers and quickly dwindle down their supply.
Suddenly, in a quick tactical shift, members of TSL began to organize at Klovan Gully as we guided forces in the north to continue with a full out attack on Overlook keep. Suddenly alarm bells went off for Darkhaven as they had been informed that TSL was on Stonemists southern wall and their gates were down to less than 20%. The call was sent out to save Stonemist as their entire defense was trying to hold on to Overlook. Without the use of their waypoint, Darkhaven knew they were in trouble.
Within moments members of TSL and other guilds were inside of Stonemist Castle and at the inner walls gate. Quickly TSL put up two Golems and the inner gate was bashed in quickly. Only a few of Darkhavens numbers had actually managed to make it back to Stonemist without being killed, but they were quickly dispatched at massive numbers of TSL and Tarnished Coast guilds ran over them on their way to the main hall.
The Shadow Legion took ownership of the Castle in what was a long and hard fought battle by all involved.
With the release of Guild Wars 2 just over a week ago, TSL as a guild has already started to display their leadership on the field. As many other guilds ran from the idea of starting on Tarnished Coast, TSL embraced it. Other guilds were spending months upon months mass recruiting, forming alliances, and joining where they thought the biggest zerg would go so they could join in on what they believed to be an easy victory. TSL would have no part in it. We wanted a challenge and we wanted to face the cowards that would prefer to hid behind numbers.
In the first few days of release, TSL was busy finding our feet as most of our members had never even played in Beta. We used the first match versus other servers to learn the ropes and devise tactics to use in the future. We then began to enter WvW in typical TSL ferocity and began pushing enemies back that for the first time since releaseTarnished Coast had actually reclaimed all of their starting territory.
Once that other guilds on the server started to see TSL push the enemy back, many of them began following our lead and our orders. Guilds started coming to us with proposals of alliance. Seeing how disorganized many of the guilds on Tarnished Coast were, it was a big step in the right direction to finally have some organization amongst the Chaos. Each day our members would log on to find that the 24 hour nations of other servers had taken control of virtually the entire map. We would log on, gather the troups and organize the server and begin the push back. It would be a rinse and repeat cycle as our server would show that we could step up during peak hours. We had even had reports that both the other servers would purposely attack our server rather than fall behind to a 'roleplay' server.
WvW finally had it's servers changed across the board and we were pitted against other PVP servers. Very quickly TSL lead Tarnished Coast into Eternal Battlegrounds and pushed the enemies back to their main camp. With a vengeance TSL lead the way and took control of the maps.
Like many other guilds, The Shadow Legion is looking forward to the release of Guild Wars 2. TSL will be joining the Tarnished Coast server to play on and look forward to enjoying all aspects of the game, however as always, we will be a heavily PVP focused guild. There are many past enemies that we look forward to fighting against in the server vs server battles.
We expect that there will be many new members who we look forward to both fighting alongside and exploring this new world with. This is the most anticipated PVP game that TSL has looked forward to playing since Shadowbane.
To those that have been with TSL for years, to those that have just recently joined our ranks, and to those that will soon join that are looking for a guild.... Never quit, never back down, and take no mercy on your enemies.
A game has finally arrived where we can once again fight as a guild.
Earlier this year I told you that 2012 would be the Year of the Dragon,
and that the next few betas would help us nail down our actual launch
date. Well, after the results of our latest stress test, I’m happy to
announce that we’re ready to nail down that date.
Guild Wars 2 will officially launch on Tuesday, August 28th.
is an incredibly momentous day for the studio and for me personally.
This journey began in 2007 when we first announced that we were
beginning work on Guild Wars 2 and that you wouldn’t be hearing from us for a while. Then in 2010 we unveiled our manifesto for Guild Wars 2:
a living breathing online world that challenges convention, that’s
designed for fun instead of grind, and that brings social interaction to
a new level in an online world.
Through all the long hours and hard decisions, we were bolstered by
the knowledge that we were not in this alone. All along you’ve been
there for us, cheering us on, supporting us when we needed it, testing
early versions of the game, and above all, giving us your honest
feedback every step of the way. Guild Wars 2 is a better game for all of the work that our community has put in.
Now that we’re just two months away from launch, we’ll spend our
remaining time optimizing, polishing, and balancing the game, to ensure
that we provide you with the best launch-day experience we possibly can.
To this end, I’m excited to announce that our next and final Beta Weekend Event is planned for July 20-22.
These are exciting times; we’re on the cusp of a new era in online
roleplaying games, and we’re glad you’re on this journey with us.
My name is Chris Whiteside, and I’m the lead producer of Guild Wars 2. Normally, I’m head-down in the trenches, making sure we’re producing the best MMO possible, but I wanted to come up for air and share some exciting news with you:
Beta Weekend Event 2 will begin on Friday, June 8th, at noon PDT (GMT-7) and will run until Sunday, June 10th, at 11:59 p.m. PDT (GMT-7).
If that isn’t enough to get you all bursting with excitement, here is some more news:
Your existing beta characters have not been deleted, and you will be able to continue right where you left off! This means that enterprising players with characters level 35 or higher will be able to test their mettle against the explorable version of the Ascalonian Catacombs dungeon!
In addition to sharing this news with you, I want to convey a massive "thank you” to all of you for playing in our beta events so far. The participation and enthusiasm we’ve seen has exceeded our expectations, and we’re all very grateful and appreciative here at the studio. Your support during our first Beta Weekend Event and throughout development has been instrumental in getting us prepared for launch and helping us take massive steps in the evolution of Guild Wars 2 as a whole. You, our community, are an integral part of the development process, and Guild Wars 2 simply would not be what it is today without you.
Your participation is even more important when you consider that we take our beta events very seriously in terms of our development strategy. At ArenaNet, "beta event” means exactly that—it’s a development-centric event in which we test our systems, discover new and exciting bugs, and get pivotal feedback from our testers about what is going in the right direction and what isn’t.
We have listened intently to all of your feedback from our first Beta Weekend Event, and we’ve made great strides toward resolving many of the issues you’ve helped us identify. These include party movement into overflow servers, chat functionality, key bindings, server stability, performance, and many more that we will detail in the near future.
Of course, there’s no denying the benefits of having such a vocal, outspoken community. And I’m not speaking just in terms of development; I’m also referring to how our players are spreading the word that Guild Wars 2 is more than just a game, it’s an evolving, online world that is shaped and driven by its players. Our community and our studio won’t accept anything less than excellence, and above all else, we both value a pioneering approach to the future of online worlds.
Having said all that, what is the one thing we most look forward to in our second Beta Weekend Event? In a nutshell, it’s getting the chance to play with you all: sharing a world we’ve built together, discovering what’s great and what could be better, and defining a ground-breaking world that we can all enjoy for many years to come. That’s what these beta events mean to us.
For those who haven’t yet pre-purchased Guild Wars 2, you’ll still have a chance to play in the beta. We’re teaming up with our partners to give away keys for Beta Weekend Event 2, so follow us on Twitter and Facebook to get the latest news.
Thank you all so much for your support, care, and enthusiasm—we couldn’t do it without you!
As the adventure of Season 2 continues, the whole of Tyria is threatened by the peril of the Elder Dragon Mordremoth. Log in and play today to unlock free, permanent access to the story of The Dragon’s Reach: Part 1!
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